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If you want to use the Sand shader for your WebGl or low-end mobile projects the asset features a tessellation-less variant of the shader that is compatible with low render target APIs. Simply switch any sand materials to the variant:
![Untitled-1.jpg](https://static.wixstatic.com/media/a762df_9cb633d2e452491f83be1a8bd700c9e6~mv2.jpg/v1/fill/w_397,h_187,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Untitled-1.jpg)
As you can see in the image above you will not lose much fidelity and you will gain compatibility and performance.
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