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Crumble Digest#07 + Release Date
As i'm nearing the end of crumble development i can already give you the expected release date of the game: December 04, 2020! Release...
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Crumble Digest#06
Long time since I made one, I bring you some crumbly news about the game! And if you don't follow my twitter, you can read here some...
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Tongue Tether Swing 3D - Devblog#14
Oof that's an old image I had to reuse! 3D clouds yikes. So this one is going to be talking about how I did the spide... tongue swing in...
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Watercolor shader - Devblog#13
How about a devlog about a watercolor shader? Sounds good! And you don't even have to bring your brush with you! Inspiration Let's talk...
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Palely - Digest#05
Another week, another game!? Palely - LDJAM45 Last week I participated to the LDJAM 45, the theme was "Start with nothing". Here is the...
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Crumble Digest #04
Another week another digest! Crumble New Demo is out Maybe you haven't heard about it but the new demo is out and I've been receiving a...
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Crumble new Demo is out!
Yes, Crumble new demo is out, with new contents, new levels, improved mechanics and visuals! You can have a quick peek at the new stuff...
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Origin Story - Devblog#12
I wanted to expand on my tweets about my previous projects so here is the 12th devblog about my secret origin story! In the beginning,...
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Curved Water Sea shader - Devblog#11
To popular demand, today I'm going to tell you how to achieve this flat style water effect with a bonus curvature thrown into it! The...
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Avion - Digest#03
This week-end I've been participating in a french game jam and I made a game called Avion in 48 Hours! You can play it HERE! The Concept...
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Farting mushrooms - Devlog#10
Didn't expect that one now did ya? The art of farting sounds Farting sounds were fun to implement in Crumble because it just takes you by...
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Crumble Digest #02
Second digest of Crumble, so what did happen last couple of weeks uh? Grass Shader Polished Now twitter embed is white, so cool! So, the...
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How to Roll a Ball - Devlog#09
How to roll a ball in your game, like the unity roll a ball standard asset, but better! The standard asset Jokes aside, Unity offers a...
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Image effects shader - Devblog#08
Today I'm going to write about Image effect shaders, this might be the most effective and visible of them all. It is used as a way of...
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Crumble Digest #01
Here is my first digest of what has been going around the development of Crumble in the last weeks ! LAVA LEVEL The lava level was...
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Vertical fog shader - Devblog#07
A quick one for today, talking specifically about the vertical fog shader in Crumble. Fog plane The vertical fog I use in Crumble is made...
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Sky and Fog Shader - Devblog#06
Today we will talk about a calm and soothing topic, the sky and fog shader in Crumble. I wanted to split it in 2 different devlogs but i...
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Sheep It Shader - Devblog#05
As said previously on past devblogs and twitter. We've participated in the Ludum Dare 44 game jam, and the game we made is named Sheep...
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Grass Shader – Devblog#04
The grass shader we made for Crumble contribute in the unique aspect of the game. You can roll through it and the grass will bend giving...
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Physic and Optimization - Devblog#03
A lot of questions that we received during the game jam event of ludum dare 42 were about the physics setup on unity. The unity physic...
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