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The ground asset has a special connection with my other assets, it can serve as a polished base for the grass, the snow or the sand assets. They will share interactive effects and vertex color properties.

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Here are the steps to have both the ground asset and any other Brute Force assets on top:

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1. Duplicate the ground mesh

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Duplicate the ground you want to add another asset on, then rename it to something else.

Then assign the material and the copied gameobject.

2. Avoid Culling

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You should then have something like the screen above with the ground doing z-fighting with the other asset, to fix this you only need to either set "Grass Cut" to 1 if you are using the grass shader or "Is Additive Snow/Sand" if you are using the snow or sand shaders.

3. Enjoy

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That's it you're done! Enjoy interactive effects and seamless texturing.

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